Ross
Ross

Welcome to the world of money.

Is the future of the metaverse beautiful or a trap?

Metaverse means that people can digitize to live in a digitized world. It requires a strong sense of immersion and goes in as if the virtual world were real. This is not a new concept, or even a science fiction concept, because people have been interested in immersing themselves in virtual experiences since ancient times. The hallucination caused by a big drunk is the earliest "metaverse". Next, human beings invented art, poems, fictions, dramas and movie games, which are essentially "metaverse", immersing people in a fictional world, some people can hardly tell the truth from the truth. It's just a carrier. Now it's a digital carrier. But whether it's a number or a substance like paper or a screen, it's actually an extension of the body, if the nervous system is also understood as part of the body.


Some people say that the metaverse is fundamentally different from the existing technologies such as virtual reality and full-true Internet, because the development of block chain technology, one of the core technologies of the metaverse, can carry out unique identity authentication, do distributed accounting, set up a trading system, and so on, and can combine virtual with reality.


Who are the digital world migrants of the metaverse? There may be two people who would like to go. First, the poor, the metaverse is the super-internet cafe of the poor, an experience hall, a helmet, a nasal feeding tube, maybe ten dollars a day, is a happy life, and time in the metaverse can be accelerated, and can lead a happy life for several lifetimes a day. Second, the old people can find a young identity and face in it, and they have rich life experience. If they have money, they will live again, return to youth and have more flexibility.


But creating a world comparable to The Matrix and Ready Player One is still a long way off. It requires a lot of preparation of hardware and software, to solve the chip problem, to solve the problem of computing power and electricity. Netizens entering the metaverse are not just looking, many sensory simulation problems can not be solved by wearing a helmet and gloves, and even require a big breakthrough in neuroscience.


One of the characteristics of science fiction is that every metropolis it predicts will appear later than predicted. For example, freedom of navigation in the solar system, super artificial intelligence, flying cars, Internet of things, 3D printing and autonomous driving have not appeared at the expected time or achieved the desired effect. So will the metaverse. Generally speaking, for the foreseeable future, people's attention will continue to be focused on the real world, addressing issues such as the real economy, scientific and technological innovation, population growth and the wealth gap.


Some low-level versions of the metaverse would appeal to a lot of people. Looking at everyone in the subway with their heads down and immersed in their mobile phones, I believe that anyone who has experienced high-quality virtual reality headset glasses will be moved by the magic of the artificial construction of the second world. Many people are addicted to the metaverse as they are to online games. There may be many scenes in the metaverse that are more exciting than the real world, allowing people to experience an extraordinary and rich life.


The metaverse are likely to drive advances in the real-world health industry. Because if there really is a metaverse, and people want to live there, without the possibility of consciousness uploading, then they first need to live in the physical world. You need to have a healthy body, or at least a healthy brain, to fit in a BMI to experience the wonders of the metaverse.


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